AI Insights · Timothy · July 2022
Top 5 Sniper Games in Africa Q2 2022: Performance Insights
Discover how the top 5 sniper games performed on the unified platform in Africa during Q2 2022, including trends in downloads, revenue, and active users.
During the second quarter of 2022, the top 5 sniper games on the unified platform in Africa exhibited varied performance trends in weekly downloads, revenue, and active users. Here’s a closer look at the performance metrics for these games, based on data from Sensor Tower.
Sniper 3D:Gun Shooting Games from Wildlife Studios saw a fluctuating trend in weekly downloads, starting at around 72.4K in late March, peaking at 104.2K in mid-April, and declining to approximately 70.5K by the end of June. The game’s weekly revenue showed minor variations, averaging around $4K, with a peak of $4.5K in the final week of June. Active users ranged from 867.3K at the end of March to approximately 775.8K by late June, showing a slight downward trend.
Giant Wanted by Supersonic Studios LTD experienced a steady decline in weekly downloads, starting at 24.6K and dropping to 8.9K by the end of June. Revenue remained minimal, fluctuating around a few dollars weekly. Active users also decreased from 62.6K in late March to around 34K by the end of June.
K Sniper - Gun Shooting Games from Homa saw a varied trend in downloads, peaking at 13.7K in late April before declining to about 7.5K by late June. Active users followed a similar pattern, reaching a high of 24.7K in late April and dropping to approximately 15.2K by the end of June. Revenue was negligible, with only a single week showing a minimal amount.
Sniper Special Forces 3D by Atta Games, LLC had an inconsistent download trend, starting with 14.5K in late March, peaking at 36.2K in early April, and fluctuating significantly afterward. Active users showed a similar pattern, peaking at 79.7K in early April and then declining to around 34.1K by late June. The game did not generate any revenue during this period.
Legend Sniper Shooting Game 3D from GAMEXIS maintained relatively stable download numbers, ranging from 6.3K to 7.5K throughout the quarter. Revenue remained minimal, with only a few dollars recorded sporadically. Active users hovered around 15K to 18K, showing minor fluctuations over the months.
For more detailed insights and analytics, visit Sensor Tower.